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!BIRD Level Design project
Screenshots

Park layout sketches
The level was split into three sections, a park, a residential area, and a downtown section. Here I mocked up some layouts for the park, which I used when designing the final iteration.

Digitized Layout
The team all combined layouts and digitized them.

ss3
Screenshot of scope view the player can use to scan targets.

Park layout sketches
The level was split into three sections, a park, a residential area, and a downtown section. Here I mocked up some layouts for the park, which I used when designing the final iteration.
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This project was made with two of my friends, Ethan Godwin and Melody Geiger for our Level Design class. We were inspired by the joke that "birds aren't real" and wanted to make a game where you play as a drone disguised as a bird. Below are some screenshots of the process and final product
Documentation
Below is our design document that highlights how we structured the game, the progression throughout the level and lastly our short narrative and planned resolution.
Individual Controbution
This document highlights my contributions as level designer and programmer for this group project, and how the work was incorporated into the final product.

bird design doc 1

bird design doc 2

bird design doc 3

bird design doc 1
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